Post by Deleted on Apr 1, 2013 13:09:56 GMT -7
There are many views on building walls, and sometimes it comes down to a personal preference as to whether you want to use walls as a mechanism for defending your horde. However, I think it is important for people to understand the good and bad of Wall Training.
First of all, the common view is “Don't build walls. People like to smash them for total kills. It’s a waste of resources.” This is the strategy many alliances take, and many forbid building of any walls whatsoever. Some consider this stance a bit excessive, as wall can be used effectively in some scenarios. Let’s have a look at the arguments against building walls first.
“Building walls is a waste of resources” – This statement is true when we take a position that wall training is useless. However, if you have resources to spare then this argument is only a decision of conscience. Do you send extra resources to team members or send it on wall training?
“People like to smash them for total kills” – This is a 100% true statement. As an alliance we get rabid when we find a nice big wall to smash. The game is so much more fun when people unhide and fight. Walls can’t hide, so findings some to crush make the game that much more fun!
“Walls can’t hide” – The reason they are so fun to find is that walls can’t be hidden, and therefore, are open for attack and destruction. It doesn't matter how many millions of troops a player has to support the wall, if they are hidden then they do not defend. The wall stands alone.
“It isn’t real might” – Alliance leaders dislike wall might because it can artificially inflate a members strength, and is so easily lost that it can swing an alliances ranking quickly downward if too much wall is killed during battles. As said earlier, troops can hide but walls can’t. When you are getting your behind handed to you on a plate you can run away and hide troops, but your walls are open for the killing.
Although walls seem to be fairly useless, they can serve a few key purposes in the ongoing battle against our enemies.
“Attack of the killer wagons” – There is nothing more annoying than an enemy breaching your walls with a bunch of wagons. It doesn’t matter how many troops you have, if they are hidden then those pesky wagons march right on through. Maintaining a small wall force can stop these trivial attacks. There is nothing more satisfying than seeing a couple hundred wagons break on your wall. Of course, a larger contingent of troops will take your wall, but at least the farmers have to come back a second time and commit forces to get in.
“Build it and he will come” – Enemies are attracted to walls like bees to honey. Playing a game of cat and mouse with your enemies can be tiring with the hiding (closing gates) and un-hiding (opening gates) of troops. Building an enticing wall to provoke an attack can be a useful tool in sucking someone into a war. It is a lot of fun to see an attack break on your wall, or at the very least, on your troops supporting the wall. Don’t expect the wall to survive. It is the first thing to go. Just make sure you are on-line when the attack comes or you wall will get destroyed if the troops are hiding.
“Building in parallel” – The one good thing about Wall Training is that it happens in parallel with Troop Training so you are not starving one for the other. Your might also increases twice as fast; unfortunately, wall might cannot be used to attack so it does not truly represent your offensive prowess.
I wrote this post to start a discussion on the topic of walls and their usefulness. I hope people add to this with their thoughts on the topic. I will continue to expand as I toy around with walls in the different game situations.
Hacksaw.